Showing posts with label goal. Show all posts
Showing posts with label goal. Show all posts

Wednesday, 15 July 2009

Background (1)

Well here is what I've been doing for the last 45mins or so:


A background! 

Man those stairs took forever, but for the few pixels each step is at least they are all in perspective. :D

Once I finish this, then I might get some sort of game made with it, eventually. Man I hate backgrounds. 

I thought I would post it so it will push me to finish it :D

Friday, 5 June 2009

Well I'm in a bad right now. A lot of stuff, but I'm annoyed with myself more than anything. I've let people down. Een though they haven't said anything, I do know I need to be better.

Anyway, on a more happier note, I must thank my lovely feedback givers I PMed recently. All your comments are very useful, and some made me laugh. There were a few trends in areas to fix and I'll send everyone a copy of a list of points with my own input too. Some comments have really inspired me, and I've got a wealth of new ideas now. Which so far I've added 3 NPCs, a backstory and more of a plot, a better ending.. ish.. (more of disapointing and yet unexpected ending but maybe a little enjoyable to the player) and a tonne of extra logical puzzles. It's the same format for the kind of "shopping list", but a lot more depth and still all in one room. So I should be able to make this game (with good quality) very quickly.

YAY! 

I'll hopefully post more than last month. What a crap posting month!

The only thing is that I'm picturing this game in high res or at least hand drawn. I don't know why. Although I'm going to pixel it, at the moment. Right now I need to finalise the puzzles and plot and the rest is just some hard work and EFFORT! 

Thursday, 28 May 2009

Project over 3 years in the making

I was going through some of my junk the other day and I came accross some old school books that I used to write some game ideas in. Well in one of my english jotters I found one A4 piece of paper, which had on both sides basically a walkthrough for a OROW idea I had years ago. The puzzles are very rubbish, they mostly involve picking things up, which are pretty obvious and borning. However I've decided to actually make this game. 

Here is the typied up version of this piece of paper:

Link to file 

So I'm planning to make it all open source and well just post the files on here. Hopefully it will be useful for someone else than just me. But I think it would be interesting to see the original planing stage to the demo to the improved and final version. 

Already I can think of a few ideas to revise some of the puzzles and how I can approach this game.